5G VR GAME TECH Demo

In : 2018

For : Verizon

I Was : 3D Generalist

I Did: Modeling, Texturing, Lighting

I Used: Maya, Arnold, Substance Painter, XNormal, Photoshop, After Effect

 

I was in charge of creating majority of 3D modeling and 2D effects following strict technical requirements from engineers to fully utilize Intelligent Edge Network by Verizon on mobile devices. I also created optimized 2nd UV channels for real time lightmap generation as well as providing pre-baked lightmaps rendered from Maya/Arnold. 

The playable VR demo was shown at the Mobile World Congress America 2018.