5G VR GAME TECH Demo
In : 2018
For : Verizon
I Was : 3D Generalist
I Did: Modeling, Texturing, Lighting
I Used: Maya, Arnold, Substance Painter, XNormal, Photoshop, After Effect
I was in charge of creating majority of 3D modeling and 2D effects following strict technical requirements from engineers to fully utilize Intelligent Edge Network by Verizon on mobile devices. I also created optimized 2nd UV channels for real time lightmap generation as well as providing pre-baked lightmaps rendered from Maya/Arnold.
The playable VR demo was shown at the Mobile World Congress America 2018.