5G VR GAME TECH Demo

In : 2018

For : Verizon

I Was : 3D Generalist

I Did: Modeling, Texturing, Lighting

I Used: Maya, Arnold, Substance Painter, XNormal, Photoshop, After Effect

 

I was in charge of creating majority of 3D modeling and 2D effects following strict technical requirements from engineers to fully utilize Intelligent Edge Network by Verizon on mobile devices. I also created optimized 2nd UV channels for real time lightmap generation as well as providing pre-baked lightmaps rendered from Maya/Arnold. 

The playable VR demo was shown at the Mobile World Congress America 2018.

 


The Helios project was conceived to demonstrate the capabilities of MEC cloud-based rendering over 5G. This has especial application in bringing mobile VR graphics up to par with PC VR graphics because most of the rendering calculations are handled in the cloud and instantly streamed back to the mobile device. This way, the rendering load is taken off of the mobile device, greatly increasing the level of realism and visual fidelity possible in the game engine running on the mobile device. Envrmnt is partnering with HTC to bring this capability to HTC's new Vive Focus standalone VR headset. The Helios project is built to take advantage of this new MEC 5G "split rendering" technique.