VR Live Events
In : 2018~2020
For : Verizon
I Was : 3D Generalist
I Did: Modeling, Texturing, Lighting
I Used: Maya, Substance Painter, Zbrush, Photoshop
Rendering Engine: Unity
Team Credit (Verizon): Jeff Smith, Peter Casey, Tim Samuels, Tanuj Palghamol
VR Live Events experience was built to successfully showcase the future of collaboration and human interaction in Virtual Reality for enterprise-level business meetings and seminars to eliminate many of the problems inherent in traditional video conferencing technologies.
VR Live Events went through multiple stages of iterations as we used it as our proof of concept experience for various internal presentations within Verizon.
I was in charge of designing and creating 3D characters and setting them up in Unity with IK system. I was also responsible for scene layout and lighting work in Unity.
VR Live Events
Feature Reel
VR Live Event was designed to have users join the live stream experience with any platform of their choice. For this experience, we designed two main features, one for end users and the other for live stream hosts. The demo below showcases the end-user experience.
Early Iteration
An early iteration of the experience featured full 3D environments and screens that users can interact with. I was in charge of the layout and lightmap baking of the scene. I was also in charge of bringing all 3D assets, both characters and environments that our content team made into Unity scenes and optimizing them to our technical specifications.
Breakdowns
Avatar Design
Other Iterations
VR Collaboration Game (Bring Your Kid to Work Day at Verizon)
We used the same code base as VR Live Events but made it as a VR collaborative experience for the internal events at Verizon. For this demo, I designed robot avatars to represent users instead of human avatars. We also used full 3D environment instead of live stream video.
Breakdowns
Avatar Design
Animated Assets
As part of Bring Your Kid to Work Day experience, we also had AR activation that let kids scan the trigger image peppered around the Verizon campus to watch 5 G-related videos in scavenge hunt style. I worked on the animation for this experience using the robot avatar we designed above. For animation, I rigged the robot using the Maya Quick Rig feature, used the animation files from Mixamo, and re-targeted them through Motion Builder.