Withdrawal VR

In : 2017

For : Viacom Next

I Was : Lead 3D Artist

I Did : Modeling, Texturing, rigging, animation, shading, layout and real-time lighting.

I Used : Maya, Unity 5, Zbrush, Substance Painter, Knald, Xnormal

Team Credit(Viacom): Tomonari Michigami, Karen Singer, Bryan Collinsworth, Ross Houston

This is a VR music experience using Microsoft Mixed Reality Capture technology to bring face-to-face interaction with photorealistic holographs of Max Frost who sings and plays multiple instruments simultaneously in an immersive, underwater environment. This was a result of R&D I did with Retro Future room for VR where we tested both Microsoft Mixed Reality Capture Technology and prototyping the user experience we designed.  

I was a lead 3D Artist on this project and responsible for coming up with concept of the whole environment, level layout design and adding particles and enhancing various aesthetic elements including lighting, color correcting, tweaking particles, adjusting animation timing and post camera effects.

Full Experience premiered at Microsoft Build Conference in Seattle, WA on May, 2017.